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Oct
30
Doug Van Horne's Environment Blog: Part 2

The following is the second of a two-part entry from Senior Environment Artist Doug Van Horne discussing the process of creating in-game environments for Dark Void.

Freedom is a Good Thing

Ah ... freedom!

Freedom from making another tunnel. Freedom from the headache of trying to make a beautiful landscape fit in the memory usually allotted for ... wait ... hang on ... what did the designer just say? He wants to mix WHAT?! He wants to seamlessly mix FLIGHT COMBAT AND COVER-BASED GROUND COMBAT?!

A funny thing happens at that point: the five stages of grief. You go through them, but in a very odd way. Instead of weeks or months traversing through the mire of doubt and despair, the entire process takes about 4 minutes:

  • Denial: (Laughing nervously) "What? You're kidding. That's impossible. You can't mix a flying environment with a shooter environment. They're like ... different and stuff."
  • Anger: "Oh ... you're serious! Like you're seriously serious?"
  • Bargaining: "What if we remove the flying part? No?"
  • Depression: (Heavy mental sigh followed by real sigh; whispers to self) "This is going to be painful."

About two minutes later, after the thrill-junkie part of your brain - the part that might have thought it would be a good idea to build a BMX ramp from discarded plywood so you can jump over your friends stupid enough to lie down between your makeshift "ramps" - wakes up and you say ...

  • Acceptance: "Hang on a sec ... so flying ... like really cool, aerial maneuver agile trick flying, plus air combat ... seamlessly mixed with cover-based ground combat? If we do that right, it will be AMAZING!!!!"

And the designer says with a slightly over-confident grin, "Yep." (pause) "Oh, and I forgot to mention, in parts of the combat the entire world will fluidly rotate so the player plays it vertically instead of horizontally."

  • Denial: (laughing nervously) "What? You're kidding. That's impossible ..."

But after months of trials, work that didn't work, and a few redos, we found a way to smash the rock of flying combat against the rocks of cover-based ground combat and vertical combat and when the dust settled, we had one large, kick ass rock.

Anyway, that's about it for me. Keep checking back for more updates on our Voidy goodness.

Enjoy the game!

- Doug Van Horne


 |  Tags: Screenshots / Gameplay  |  Comments
ShadowHound 2 weeks ago
it sounded like the world was balanced
ps3dude 2 months ago
thats so cool how you can hang onto edges and still shoot
ludaman1080 3 months ago
Yeah Doug, I cant wait to go through the "five stages of grief"
batmbol 3 months ago
My buddy is Doug!
how bout some more info ??

batmbol 3 months ago
Doug is a G!
batmbol 3 months ago
i cant wait to be a part of this and play it!
Ultimate2119 3 months ago
That function is pretty sweet. Great way to maneuver and travel. I'm sure that ability will aid Will in defeating the Watchers.

Pretty cool how he can grab their legs and throw them off the cliff!

ludaman1080 3 months ago
@Chick: yes, cuz its the new "cover-based ground combat" feature of darkvoid.
Chicks_Dig_Scars 3 months ago
i really like how will can grab the edges of stuff, thats so cool!
ludaman1080 3 months ago
"world will fluidly rotate"

*GASP* howw cooll!

Chicks_Dig_Scars 3 months ago
thanks for the read guys!
ghieri 3 months ago
Man, I really really hope I win a Will figurine and a Swag Pack, it would be absolutely awesome, Airtight Games would become the coolest videogame developer ever. Oh yes, it's true!
Ultimate2119 3 months ago
Okay, it ended. They said they have to sort stuff out and then they'll post the winners on FB and Twitter.
I can't wait!!!

Ultimate2119 3 months ago
lol.
Yeah, I also love their varied usage of broad and blending colors. It makes the environment as a whole look spectacular

ghieri 3 months ago
The monthly contest was supposed to end yesterday, but I don't know if it did.

And I'm also wondering which "Ask the developers" question was selected and which Artwork was chosen?....

Ultimate2119 3 months ago
I already won a figurine, and I can't wait to get my second one! Really want that Swag Pack as well! Anyone have a clue as to when the monthly contest ends? I also want those games, lol

I really hope that later on down the road, the actual game is offered as a prize! I was be so ecstatic if that happened!

ghieri 3 months ago
...seeing that cool box containing Will's figure in the background makes me want it even more '~'
ghieri 3 months ago
*Sigh* I so want Will Grey's figurine and the "Survivor Swag Pack". '~'

And I really can't wait to play this game.

RagingDemon015 3 months ago
Haha, it looks like Dark Void's production added in a few mixed emotions. Most of the screenshots provided seem to be more of a wide proximity of conflicts. I know it's a shooter but how about a close-in action of will and a few close-combat techniques or maneuvers? And I indeed will enjoy the game once it's out on January!
ghieri 3 months ago
Looks like it was quite a ride getting to the point where you are now, but it seems that you did an awesome job in the end, and like I said before: I can't wait to try it out!
madfrog00 3 months ago
glad to see it isnt a mix up this time lol!
madfrog00 3 months ago
good deal! part 2!
Ultimate2119 3 months ago
Glad you found a way to smash that rock together. Can't wait to see how it looks.

 

 



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