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Oct
28
Doug Van Horne's Environment Blog: Part 1

The following is the first of a two-part entry from Senior Environment Artist Doug Van Horne discussing the process of creating in-game environments for Dark Void.

Guidelines are Meant to be Broken

Hey there! Doug Van Horne, Senior Environment Artist checking in from The Void (well, okay, it's really my desk, but I think they want us to say "from The Void").

Anyway, our environments are amazing! The game is even better! You get to shoot stuff. And fly. And shoot stuff while you’re flying. And then you can leap out of your hijacked UFO and rocketpack down and shoot a bad dude with your rocketpack guns, then throw a grenade into a crowd of Watcher grunts and they say "Oh crap!" in Watcher (which sounds like a bunch of creepy alien grunts) then they all dive away from the grenade but it's no use and they all are blown apart and their robot parts bounce off stuff and rain down like metal confetti ricocheting off everything. And then you flip around and land (BAM!) behind a Watcher Sergeant and say "Didn’t see that comin', did ya, fool!" then face-punch him because you're just THAT tough and ... uh ... okay, kinda lost control for a second there.

Well ... while you're preordering Dark Void let me talk about some of the process that went into conceiving and constructing our environments.

Guidelines. Guidelines are what we live and work by in the game industry. Every discipline (design, tech, A.I., art, etc.) has a different set of guidelines governing how to create their chunk of the final game pie. Every game genre (foot combat, fighting, flying, racing, etc.) have their own guidelines governing resource allocation. Adhering to these guidelines is what allows for us to ship a game that runs.

But here's the most important part: the different guidelines for the different genres don't get along. Actually, they really hate each other. A small cover-based warzone environment is constructed completely different than an open world fly-anywhere-you-want-at-any-time environment. Trying to mix the two is about as easy as pushing two rocks together intending to make one bigger, more awesome rock.

The base guidelines for the environments of many genres are simple: make an amazing tunnel look and feel nothing like a tunnel. Yes, I'm giving away the big environment art secret. Game environments are tunnels. Some could be called a "hallway," a "corridor," a "canyon" or a "street-where-every-building-is-so-tall-you-can-never-see-around-them," but really they're all tunnels. Work in this industry long enough, you build a ton of tunnels. That's the main guideline: build a tunnel; make it cool.

But one of the best aspects of working on Dark Void was step one: ignore the guidelines. Ignore what we know and expect about how a game space should play and be constructed. Throw out the guidelines and bask in creative freedom for a moment.

Ah ... freedom!

- Doug Van Horne

Check back Friday October 30 for the 2nd installment in Doug Van Horne's Environment Blog.


 |  Tags: Screenshots / Gameplay  |  Comments
ShadowHound 2 weeks ago
Liked the scale of Dark Void discovering a tiny looking shield generator that was 100ft tall once you flew inside
ps3dude 2 months ago
dark void definitely looks like it is pushing the boundaries
ludaman1080 3 months ago
"Trying to mix the two is about as easy as pushing two rocks together intending to make one bigger, more awesome rock."

I like your analogy..

Ignoring guidelines will push the boundary to the limit and that's what Darkvoid will accomplish. cant wait!

batmbol 3 months ago
Lets see it!
batmbol 3 months ago
what else do you go that your working on?
ludaman1080 3 months ago
"...make an amazing tunnel look and feel nothing like a tunnel"

haha....thats a cool concept, thanks for sharing your secret Doug :)

RagingDemon015 3 months ago
That's what it is. No need to summarize what I have to say.
RagingDemon015 3 months ago
Basically, new blogs are added whenever they have time to put them up.
Ultimate2119 3 months ago
Awesome
RagingDemon015 3 months ago
They will update during the weekdays.
Ultimate2119 3 months ago
Are there going to be an more blogs soon? Really loving them!
Ultimate2119 3 months ago
Still thinking about those tunnels, lol
madfrog00 3 months ago
great read indeed..
R_Joker 3 months ago
reading this is enjoying
R_Joker 3 months ago
problem solved and the environment is always great in dark void
madfrog00 3 months ago
good thing it got fixed
Ultimate2119 3 months ago
Wow, what a mix-up. Good thing it was corrected.

I can't wait to read the second part

madfrog00 3 months ago
and its a different guy with no spiderman!
madfrog00 3 months ago
wait why did the picture change?
music2134 3 months ago
Freedom is good...

Flying and shooting....it might be tough at first but i know ill master it and be a pro at DARKVOID fosho

ghieri 3 months ago
It certainly seems like a challenge building environments that work well with the mix of genres Dark Void combine (flying and ground-based shooter), but based on what I've seen, it looks like you did a great work.... I know I can't wait to try it out!

Looking forward to read the 2nd installment.

RagingDemon015 3 months ago
So nearly each steep environment will require the handywork of the Vertical Cover System? It will be fun at first but I believe it might get a bit like a simple, special game mechanic throughout the game so I'm hoping to see an enormous set of variety, both environment and gameplay, that will make the player go "I've never seen or done this before".
Igniting the Jetpack will be a blast and shooting will turn it into a literal sense. However, there has been more information than action(ex.Video) really...
Overall, each piece of information is always precious and the artwork; concepts and personal ideas never fail to amaze!

music2134 3 months ago
Well good to see the correction.

Well Hello to the REAL DOUG ^_^

JoeStreetWise 3 months ago
We were given the picture of the wrong Doug initially. We have since updated the blog post to feature a picture of the correct Doug. Sorry for any confusion.
Ultimate2119 3 months ago
Um, what happened? Did they revise the article or something? I see the pic changed, and the article itself looks like it's structured somewhat differently.

Hey! It's the Dark Void figurine in the background! That's the package that mine came in.

music2134 3 months ago
Shooting while flying ain't a bad combination :)
madfrog00 3 months ago
Lol, i have that same figure, but in the package too. thats the 7 inch spidey from the movie,
but you can gave me yours!!

i love being a big kid. good times!

Ultimate2119 3 months ago
OMG!!!!!!!!! I had that same Spider-Man action figure when I was younger! My dog chewed on it when he was a puppy and ruined it! I miss that action figure so much...

Oh, um yeah. Keep up the good work Doug! Can't wait to see what you have for me!


 

 



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